Terrain Rules Summary(1), Chainmail Miniatures Game

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Terrain Rules Summary
Use these rules with the downloadable terrain
sheets available at the CHAINMAIL® official
Briars
Movement Cost: –2½ max
Cover: yes (+4 armor)
Low Wall
Movement Cost: –2½ per
Cover: yes (+4 armor)
A model on a low wall suffers –2 to attacks and armor.
Dragon Claw
Movement Cost: –2 per
Cover: yes (+4 armor)
A model on a dragon claw suffers –2 to attacks and armor.
Mausoleum (Wall)
Wall Movement Cost: no movement
Wall Line of Sight: blocked
Dragon Skull
Movement Cost: no movement
Line of Sight: blocked
If an attacking model touches the ground surrounding the skull, a
natural 20 on the attack roll is automatically a critical hit.
Murder Slab
If a living model is touching the murder slab, it heals 1 damage for
each enemy model it destroys.
Quagmire
Movement Cost: no movement
Cover: no
Giant Tree
Movement Cost: no movement
Line of Sight: blocked
Row of Headstones
Movement Cost: –1½ per
Cover: yes (+4 armor)
Hall of Evil (Walls and Floor)
Wall Movement Cost: no movement
Wall Line of Sight: blocked
If an evil model touches the floor within the hall, it gains a +1 bonus
on its attack rolls.
Row of Trees
Movement Cost: –2½ max
Cover: yes (+4 armor)
Line of Sight: blocked by 2½ or more of row of trees
Hall of Good (Walls and Floor)
Wall Movement Cost: no movement
Wall Line of Sight: blocked
If a good model touches the floor within the hall, it gains a +1 bonus
on its attack rolls.
Ruined Tower (Rubble and Wall)
Rubble Movement Cost: –2 max
Rubble Cover: yes
Wall Movement Cost: no movement
Wall Line of Sight: blocked
Hedgerow
Movement Cost: –2½ per
Cover: yes (+4 armor)
A model on a hedgerow suffers –2 to attacks and armor.
Sacred Circle (Idol and Outer Ring)
Idol Movement Cost: no movement
Idol Line of Sight: blocked
Outer Ring Cover: no
High Wall
Movement Cost: no movement
Cover: yes (+4 armor)
Line of Sight: blocked
Stake Barrier
Movement Cost: –1½ per
Cover: no
The stakes “attack” any model that enters the barrier
from the direction the stakes are pointing.
Melee Attack: +5; Melee Damage: 1
A model (other than a wild troop or a routing model) can
treat the stake barrier as an impenetrable barrier when
determining which enemy model is nearest or which
path to an enemy model (or other point) is shortest.
Hill
Movement Cost: –1½ per (uphill)
Line of Sight: special
Provides Elevation (An elevated model gets a +1 bonus to
attack a lower model.)
Hissing Pool
Movement Cost: –1 max
Any model that is knocked down while any part of its base is touching
the red area of the hissing pool is destroyed.
Web
Movement Cost: A model that touches the web while moving or that
starts its turn touching the web must make a save (Difficulty Class
13). If it fails, it may not move farther this turn, or move at all if it was
touching the web at the start of its turn. If it succeeds, it suffers no
movement penalty.
Cover: Attacks made through the web suffer a -4 penalty for each 1"
(or fraction of an inch) between the attacker and the target.
Hut (Wall and Window)
Wall Movement Cost: no movement
Wall Line of Sight: blocked
Window Movement Cost: –2½ per
Window Cover: yes
A model in a hut window suffers –2 to attacks and armor.
Woods
Movement Cost: –2½ max
Cover: yes (+4 armor)
Large Hill
Movement Cost: –1 per (uphill)
Line if Sight: special
Provides Elevation (An elevated model gets a +1 bonus to attack a
Line of Sight: blocked by 2½ or more of woods
lower model.)
©2002 Wizards of the Coast, Inc. CHAINMAIL, the d20 System logo, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast.
All rights reserved. This Wizards of the Coast game supplement contains no Open Game Content. To learn more about the Open Gaming License and the d20
System License, please visit <www.wizards.com/d20>. Permission is granted to photocopy this sheet for personal use only.
website <www.wizards.com/chainmail>.
Free Bonus Terrain
The Free Bonus Terrain was created by
Christopher West and was given to visitors
of the Wizards booth at GenCon 2002.
Boulder Piles
Movement Cost: -2" per (uphill and downhill)
Line of Sight: special*
*Provides Elevation (An elevated model gets a +1 bonus to attack a
lower model).
Although the boulder piles provide elevation, unlike hills they do not
block line of sight.
Chasm
Movement Cost: no movement
Cover: no
Special: A model that is knocked down while touching the chasm
terrain piece must immediately make a successful save (DC 12) or be
removed from the game.
Magma Pool
Pool Movement Cost: no movement
Path Movement Cost: special*
Cover: no
* The crusted path over the pool is solid enough to allow normal
movement, but emanates a considerable amount of heat. A model
that begins its turn with any part of its base on the
path receives 1 fire
damage upon activation.
[Note: In this way, models that pass over the path on their turn may
do so unharmed, but models that are forced to stop on it receive
damage.] A model (other than a wild troop or a routing model) can
treat the path as an impenetrable barrier when determining which
enemy model is nearest or which path to an enemy model
(or other point) is shortest.
Row of Stalagmites
Movement cost: no movement
Line of sight: blocked
[Note: Models with 25mm bases are meant to be able to pass
between all the gaps except for the tiny gap between the second and
third stalagmite from the right. Large-based models can’t fit between
several of the gaps without squeezing between the obstacles,
meaning they can’t end their movement between the small gaps.]
Sinkhole
Movement Cost: -2" per (uphill and downhill)
Line of Sight: special*
*Blocks line of sight between models fully within the sinkhole area
and those fully outside of it. Models in contact with the edge of the
sinkhole are considered to have Elevation over those within.
Subterranean Pool
Movement Cost: no movement
Cover: no
Stalagmite Line of Sight: blocked
©2002 Wizards of the Coast, Inc. CHAINMAIL, the d20 System logo, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast.
All rights reserved. This Wizards of the Coast game supplement contains no Open Game Content. To learn more about the Open Gaming License and the d20
System License, please visit <www.wizards.com/d20>. Permission is granted to photocopy this sheet for personal use only.
[ Pobierz całość w formacie PDF ]

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