Ten stteps tto llearn Chess Tacttiics and Combiinattiions, Chess, Inne

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Ten steps to learn
Chess
Tactics and
Combinations
A resource from
Dr Dave Regis
Exeter Chess Club
 Introduction
A note for players
Here is a collection of very short games organised by tactical
theme. The main aim is to give you a quick run-through the basic
tactical ideas in genuine positions. One advantage of using short
games is that you can set the positions up on a board very
quickly and accurately. You can of course just use the diagrams
as test positions.
I have selected as many of the games as possible from opening
systems that are commonly recommended for improving players.
This is the great main highway of chess, and the views to either
side are wonderful.
I've marked where I think the losing side could have played better
with the chessplayer's frown, "?", so you can go over each game
once again, trying this time to improve the play.
DR
A note for teachers and coaches
Anyone could have done this, and maybe you would have done it
better, but you might find it useful that it has been done by
someone else.
I find it as easy to play over a short game from the start position
as it is to set up a position from scratch, so when working with
players over a board I like to use this type of example.
Nearly all the games start 1.e4 e5 2.Nf3, which I hope means
they will connect with, and reinforce, good opening principles for
learner players, and show poor play punished. The exciting main
lines of the Max Lange and Fried Liver Attacks feature
throughout, and Damiano's Defence endures some terrible
beatings. There is an opening index by ECO code so you can
run through several tactical ideas associated with one opening or
even one variation.
DR
Contents
1
The ABC of tactics ...............................................................................................8
2
The three most common reasons games are lost.................................................10
2.1
Take a piece for nothing ................................................................................10
2.2
Take a more important piece..........................................................................11
2.3
More attackers than defenders .......................................................................12
3
One-move ideas ..................................................................................................13
3.1
Forks ..............................................................................................................13
3.2
Pins and skewers ............................................................................................16
3.3
Skewers..........................................................................................................19
3.4
Nets ................................................................................................................20
4
Two-move ideas and more..................................................................................23
4.1
Jumps .............................................................................................................23
4.2
Undermining ..................................................................................................29
4.3
Overloading ...................................................................................................30
4.4
Interference ....................................................................................................31
4.5
Decoy.............................................................................................................32
4.6
Clearance .......................................................................................................33
4.7
Intermezzi and Zwischenzuge........................................................................34
5
Combinations......................................................................................................35
6
Counting and calculating ....................................................................................40
6.1
Defending ......................................................................................................43
6.2
Counterattacking ............................................................................................45
6.3
From bad to worse .........................................................................................46
6.4
Traps ..............................................................................................................48
7
What makes a combination work?......................................................................49
7.1
Checks............................................................................................................49
7.2
Captures .........................................................................................................49
7.3
Loose pieces...................................................................................................50
7.4
Unsafe King ...................................................................................................50
8
Checkmates.........................................................................................................51
8.1
Checkmating the uncastled King ...................................................................51
8.2
Checkmating the castled King .......................................................................60
8.3
King hunt .......................................................................................................62
8.4
Longer checkmates ........................................................................................64
9
Lots of ideas at once!..........................................................................................72
10 Test yourself!......................................................
Error! Bookmark not defined.
Opening Index..............................................................................................................80
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